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Just some quick notes about multilib Wine build process using a Slckbuild script.
The build process shall run twice with a proper configuration for each run:
- 64 bit Wine
configure --enable-win64
- Wow64 the subsystem needed to run 32 bit binaries in a 64 bit Environment
configure --with-wine64=<target directory used for the previous build>
It's even possible to compile two distinct Wine versions then manually copy some files from the 32 to the 64 bit build tree:
$libdir/libwine.so* (Library + some links). $libdir/wine/ (Directory containing all 32 bit libraries). $bindir/wine (Binary file. Should be renamed wine32 in order not to overwrite the 64 bit one). $bindir/wine-preloader (Binary file)
The last two lines contain outdated instructions that refer to the 1.1.44 Wine release. In between release 1.1.44 and 1.2-rc2 the build process was updated and as a result the 64 bit Wine binary is now wine64. There is no need to rename wine in wine 32.
The build script was updated so as to use the standard build directory for the main Wine build and, for 64 bit only, to create a dedicated directory for the WoW64 subsystem.
When building WoW64, the make install command will automatically copy the needed 32 bit files in the package build tree.
Some details about the used directory tree:
tmp = /tmp/build/tmp-wine src. The configure command is run here. /tmp/build/tmp-wine/wow64 Added for 32 bit libraries. pkg = /tmp/package/wine output = /tmp
The script directory flow is as follows:
cd /tmp/build/tmp-wine Extract source code -> /tmp/build/tmp-wine/wine-<version> cd /tmp/build/tmp-wine/wine-<version> Permission change cd /tmp/build/tmp-wine mkdir /tmp/build/tmp-wine/wine cd /tmp/build/tmp-wine/wine configure --enable-win64 mkdir /tmp/build/tmp-wine/wow64 cd /tmp/build/tmp-wine/wow64 configure --with-wine64=<dir>
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